Google improves Android App Bundles and makes building Instant Apps easier

Google is launching a series of new features for Android application developers today that will make it easier for them to build smaller applications that download faster and launch instant applications that allow potential users to try a new application without having to do it. install it.

Android app packages, a feature that allows developers to modularize their applications and deliver features on demand, is not a new feature. The company announced it a while ago; now there are "thousands of application packages" in production with an average file size reduction of 35 percent. With today's update, Google is making some changes in the way that application packages handle native, uncompressed libraries that are already on a device. That will lead to downloads that are on average 8 percent smaller and take up 16 percent less space on one device.

Speaking of size, Google now allows developers to upload application packages with installed APK sizes of up to 500 megabytes, although this is currently still in early access.

In addition, the application packages are now compatible with Android Studio 3.2 stable and Unity 2018.3 beta.

While small application sizes are good, another feature is Google. Today's announcement will probably have a greater impact on both developers and users. This is because the company is making some changes to the Instant Applications, a feature that allows developers to send a small part of their applications as evidence or show a part of the application experience when users log in from the results of their applications. search, and it is not necessary to download the full application and follow the installation procedure (slow).

With this update, Google is now using application packages to allow developers to create their instant applications. That means you do not have to publish an instantaneous and an installable application. Instead, they can enable their application packages to include an instant application and publish a single application in the store. Thanks to that, there is no additional code to maintain.

Developers can also create instant applications for their premium titles and publish them for their pre-registration campaigns, something that was not an option before.

Other updates for Android developers include improved bug reports that now combine users' real-world data with those from the Firebase Test Lab when Google sees those crashes in both circumstances. There are also updates on how developers can set up subscription billing for their applications and a couple of other minor changes that you can read here.

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