If you could not check the HTC Vive because your PC is not up to par, Steam VR is implementing a new function called Motion Smoothing that should solve your problem.
The feature, which is being developed in Steam VR beta on Windows 10 PC this week, reduces the amount of rendering needed to create a realistic virtual reality: instead of asking your GPU to perform at 90Hz, the software will It allows your PC to render at half the speed and fill in the gaps with synthetic frames that are sandwiched between rendered images.
If you're familiar with it, you may know the term in the world of television where motion interpolation is incredibly common. The difference between the way the TVs represent movement and the operation of Steam VR motion softening is that the latter only turns on when Steam detects a frame fall, instead of processing each frame.
The hook here is that smoothing of motion will only work on Windows 10 PCs (we're sorry Linux users!) And only with HTC Vive and HTC Vive Pro, not with any of the other Windows 10 headsets VR
VR: It's complicated, complicated, complicated
Oculus has its own tricks to limit processing (that is, a trick called foveat rendering in which the handset only shows details in the places it looks for) and has developed a technology similar to the soft movement in the past.
Both techniques are necessary to reduce the power needed for the headphones to work without problems, since anything below 60 Hz can cause nausea in players.
For the RV to be successful, we need bigger and better game libraries, as well as the ability to run VR headsets on almost any system out there. These are huge tasks, obviously, but one that Steam VR and HTC have taken seriously with this latest announcement.
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