Crackdown 3 release date, trailers and preview

While the game was announced in 2014, we still do not have a release date of Crackdown 3. We have been given information from time to time, but the news has been disturbingly silent for some time.

Could we be about to have a big bang in the game at E3 2018? We certainly hope so, but until then, Trusted Reviews has gathered all the latest news about the game, as well as our thoughts since the last time we had the chance to play.

Crackdown 3 release date

Crackdown 3 was recently delayed until the spring of 2018, when it will be released for Xbox One. It is not clear if the game will offer additional support for Xbox One X, but considering it is a game of First, it is very likely. However, since we are in Spring now and Microsoft is still silent, we hope that another delay will be confirmed very soon.

Thanks to Xbox Game Pass, subscribers will receive the game as part of their subscription. That means that for only £ 8 per month can be done with Crackdown 3, as well as people like Sea of ​​Thieves, State of Decay 2 and all other exclusive first-hand.

If we see ads for the likes of Halo 6 and Gears of War 5 at E3 this year, we imagine that many more fans will jump to Game Pass and also get a subscription.

Crackdown 3 trailer

The last trailer we saw for Crackdown 3 was E3 2017, which presents much more of the wonderful Terry Crews than the real game.

Crackdown 3 game

Microsoft has been insisting on Crackdown 3 for what seems to be forever But we have unfortunately seen little real game from the futuristic shooter of Open world, until now. At E3 this year, Microsoft finally lifted the cover of Crackdown 3, giving me the opportunity to put my gloves in the game.

Let's start with the basics. Crackdown follows the same formula as the previous entries in the series, putting you in the role of a futuristic super cop with a suit of armor and futuristic weapons that make you more powerful than most superheroes.

As a supercopter you were then expected to run through the city of the open world, picking up quests and dealing with the various undesirable elements that plagued the city's residents.

The basic format is a bit old school and seems to follow the same "area" system as previous games like Homefront the Revolution and Mafia 3, albeit with a less serious tone. Each of the color-coded gangs controls specific areas of the city that are marked on your map. To clear the gang you have to enter with the weapons on and eliminate each enemy in each of their bases or meeting places.

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Developer Sumo Digital claims that it has added depth by integrating strong multiplayer elements that allow you to form teams with other supercopes online, and a reputation based system where factions will alter their behavior and attitude based on your actions.

Sadly I could not experience any of this during my practice. Instead, I was allowed to wipe out what the Microsoft representative described as "a very small fraction of the world map of the game" for 10 minutes. The isolated space area contained no mission, and instead it was meant to be a technical demonstration, which is a bit disappointing considering how long this game has been making fans wait.

Normally, I would close a company for this, but in spite of everything against, I really enjoyed my brief foray into Crackdown.

Starting as I want to continue jumping from the top of a tall skyscraper, the action began before touching land. When I spied on a group of enemies then I hit the Melee button in the middle of autumn and made one of Crackdown's signature land pound attacks. In addition to sending enemies flying in all directions, the attack caused a nice amount of collateral damage to the surrounding city and sent more than a couple of cars into the sky.

Kidnapping a car I went directly to a heavily fortified enemy base. Running with guns lit with my starter rifle / assault rifle combo was quickly shattered and forced to make a tactical retreat to the top of a skyscraper and rethink my strategy. With a few precious minutes, the representative touched me on the shoulder and pointed me in the direction of a bright marker in the distance that indicated the location of a super weapon.

After securing the weapon, but not knowing what it really was, then I went back to a rooftop outside the base and prepared to mount my second round. Shooting the mysterious weapon, I was pleased to see that I had stumbled upon what I can only describe as a black hole launcher, shooting giant black orbs that sucked and disintegrated all nearby objects.

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Flying non-stop inside the complex, the weapon was wonderfully satisfying to use and led to a domino effect of destruction where each generator in the short circuit of the complex led to the mother of all explosions. The precipitation damage that followed my attack on the enemy base also revealed a small penetration into the cause and effect system of Crackdown.

After catching one of the high-rise monorails of the city in the explosion and sending it flying directly into a busy street, the authorities and the transport company apparently took note and exception to my actions. Before I could fully imbibe the magnificence of my work, a team of laser turrets and automatic defenses of the city had thrown at me, eager to make sure I did not mount a repeated performance. Cue the credits and a moment of suspense in my brief excursion to the world of Crackdown 3.

The satisfactory structure of combat was favored by the graphics of the game. 4K Crackdown test on the Xbox One X The stylized comic graphics looked great, the textures were wonderfully detailed and the particle effects are a cut above most rival titles.

Related: Call of Duty Black Ops 4

Opening Impressions

Crackdown 3 has been slow to arrive and there is always a great risk that it does not fulfill the promise of Microsoft But, from the brief 10 minutes I have, at least I can confirm that the combat is fun and wreaking havoc throughout the Futurist city was an explosion (obviously intentional play on words).

The big question, however, is whether the combat will be enough to keep the players involved in what, at this moment, seems like a fairly old game that follows the same mission format "go here and kill things "That is as old as the hills. Hopefully I can bring something else to the table when the time comes.

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